01
15–20K-word team story & book preparation
↗02
Programming in practice — C++ scripting inside Unreal Engine
↗03
3D character modelling, sculpting & rigging in Blender
↗04
Facial topology & rigging with Faceform Wrap
↗05
Character clothing & outfitting with MetaTailor
↗06
PBR texturing & materials in Substance Painter
↗07
Level design, gameplay & sound
↗08
Playtesting, optimization & final demo
↗YOUR COMPLETION MILESTONE
A mandatory 5–8 minute playable Windows demo, a team book manuscript prepared for KDP submission and an individual portfolio.
Assessment combines your project's quality, individual contribution, documented process and presentation.
See where a strong project at this stage can go next ↗